![]() ![]() If The Art of Magic: The Gathering-Amonkhet sparked your interest in the wasted desert and thriving city of this plane, you can experience it yourself in these pages. ![]() Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh? Join the hosts and the rest of Crit Nation in this fun and inspirational show full of dungeon master advice, player tips, monsters, and so much more.Five deadly Trials await every initiate on the plane of Amonkhet.Ĭan you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Hosts Justin, Ian, and Brandon each bring their unique views and experiences to the discussions.Ĭrit Academy streams live weekly on Sundays at 7 pm Eastern on Youtube and the podcast releases weekly on Wednesdays on all major podcast platforms. In addition to our main topic, each week we have our unearthed tips and tricks segment where we provide a monster variant, encounter concept, magic item, DM tip, and player tip.Ĭrit Academy has nearly 300 episodes chock full of stories, memorable gaming moments, mistakes made, and advice to help all of us grow as players, game masters, and friends at the table. Topics covered include D&D news, official released content, playtest material, third-party content, publishing, homebrew, and so much more. Each week we have a round-table-style discussion about the world’s greatest roleplaying game. Our goal is to deliver guidance and inspiration to both players and game masters. □JOIN PATREON: □Dungeon Masters Guild Content: Ĭrit Academy is a Dungeons and Dragons talk show. □ SUBSCRIBE □ and Turn on the □ for more Quick and Efficient □ Support on Patreon: □ Keep Updated on Capes and Crooks: □ Show Notes: ❤️ Subscribe! We've reached 1,000 subscribers! Thank you so And it’s all surrounded by amazingįantasy art that holds boundless inspiration in itself. Need to adapt the planes, races, monsters, and adventures to a It’s littered with adventure hooksĪnd story seeds and lacks only the specific rules references you’d Gathering-Zendikar by James Wyatt feels a lot like aĭ&D campaign-setting book. Roots lie in D&D, so it should be no surprise that The Art of Magic: The While we will touch on these lightly, we will beįocusing on the free supplements Wizards of the Coast has madeĪvailable to everyone based on many of their other popularīeginning, some of Magic’s planes, such as Zendikar, were conceivedĪs an “adventure world” where parties of explorers delve intoĪncient ruins in search of wonders and treasures, fighting the Guildmasters' Guide to Ravnica and Mythic Odysseys of TherosĬampaign books. In fact, Wizards hasĪlready started plane shifting with the release of two of its This event was hosted and sponsored by Goodman Games, Koboldĭragons and Magic: The Gathering are two different games, but thatĭoesn’t mean their multiverses can’t meet. Discusses Plane Shifting in D&D 5elive from Dungeon Con Online.
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