![]() Kaze isn’t a long game so I appreciated that these little extra things were here to help encourage some replayability. If you can finish the level within a certain time limit, you’ll earn a gold medal and online leaderboards are present to show you how your time stacks up to the rest of the world for each level. Collecting the collectibles rewards you with gems for each level that end up unlocking art in an album that sheds a bit more light on the story of this world.īesides going back and trying to find any collectibles you missed after completing levels another thing you can do is replay them to complete a time trial. A nice change here when compared to Donkey Kong Country’s bonus stages is that if you fail them you can immediately retry it rather than having to play the whole level over. They usually just have you collecting all the gems or defeating the enemies within it. Each level also has two hidden bonus stages each one rewarding you with half of a green gem if you beat it. There are pink crystals you can pick up as well as four golden letters that spell KAZE hidden about just as there was the KONG letters. The levels are all really well designed and there are plenty of collectibles to find within them. ![]() Some people might find that Kaze feels too much like a rip off of Donkey Kong Country but as someone who just wants more of those games, I had no problem with it. Green spiky vegetables move back and forth and can’t be touched with your normal attacks just like the bees in Donkey Kong Country. If there are multiple enemies you can even bounce off one and onto the next and so on in the same way you did in Donkey Kong Country. How you defeat them also feels very much like Donkey Kong Country as you can use your spin dash with square or jump on them. As for what you’ll be using your attacks on there are no crocodiles in this world so instead you’ll be fighting vegetable enemies. You’ll also be able to perform a ground slam by pressing down and square which can be used on enemies or to collect crystals hidden in the ground. You’ll also find that you can jump and press square to have Kaze spin her ears like a helicopter for a short glide just like Dixie Kong did in DKC. Once you enter the first level, you’ll find that this is a very easy 2D platformer for anyone to pick up and enjoy as the basic controls boil down to move with the stick or D-pad, jump with X, and perform a spin dash attack with square. Yes, the story isn’t anything memorable but it isn’t really in games like Mario or Donkey Kong Country either so I’m not going to knock it really for that. From there you land on the world map and you have to help Kaze rescue Hogo. We then see Kaze get shot out of the area but Hogo manages to put a protective shield around her to protect her from the fall. The bracelet ends up blasting Kaze back and then absorbs Hogo trapping him inside it. Once you pick that you’ll watch a short opening scene that features our rabbit hero Kaze and her friend Hogo finding a mysterious bracelet. I went with the original mode for more of a challenge but if you have any issues with that you can go with casual mode instead which gives you more lives and checkpoints. When you start the game up you can choose to play on two different difficulty modes. The Donkey Kong Country games are still to this day some of my favorite platformers of all-time so if you’re a fan of them like I am then you’re going to want to play this. Kaze is a love letter to 16-bit platformers with Donkey Kong Country in particular being a direct source of inspiration. However, one in particular stood out and spoke to me very loudly and that was Kaze and the Wild Masks from publisher Soedesco and developer PixelHive Studios. ![]() Quite a few of those demos put some upcoming games on my radar that I otherwise might’ve not paid much attention to. There were dozens and dozens of demos put up for independent games that were coming in the future. Summer 2020 saw Microsoft do something on Xbox that I always wanted to see consoles do: release a bunch of E3 like demos for fans at home to be able to play.
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